• PROJECTS
  • 3D PROPS / ENVIRONMENTS
  • 3D CHARACTERS / CREATURES
  • REAL-TIME 3D MODELS
  • 3D ANIMATION
  • VFX & DYNAMICS
  • GAME PROGRAMMING
  • PROCEDURAL TECH ART
  • GAME DESIGN
  • 2D ASSETS / GRAPHICS
  • DEMO REEL
  • BIO
  • CONTACT
TYRONE EVANS CLARK
  • PROJECTS
  • 3D PROPS / ENVIRONMENTS
  • 3D CHARACTERS / CREATURES
  • REAL-TIME 3D MODELS
  • 3D ANIMATION
  • VFX & DYNAMICS
  • GAME PROGRAMMING
  • PROCEDURAL TECH ART
  • GAME DESIGN
  • 2D ASSETS / GRAPHICS
  • DEMO REEL
  • BIO
  • CONTACT

PROFESSIONAL - BCD - VR/AR SCENARIOS

● Created virtual environments w/characters for a wide range of AR/VR scenarios in Unity/Unreal/PlayCanvas Editor.

● Made AR/VR Interactive Media with Scope AR / WorkLink 2 Create and Unity Scripting / Unreal Blueprints.

● Established UX/UI layouts and designs with UMG UI Designer, Figma, and Adobe Creative Suite.

● Created high-end motion graphics / VFX (s) particles in Unity/Unreal Game Engines.

● Made AR/VR Interactive Media with Scope AR.

● Produced over 100+ AR/VR scenarios, 3D renderings, and animations for BCD.

● Manipulated CAD models and produced illustrations with Creo / Creo Illustrate for medical / electromechanical products and devices. 

● Drawn vector-based, technical drawings, illustrations, 3D projections (i.e, orthographic and isometric) of medical products.

● Created exploded-view drawings of parts and components.

● Drawn 2D diagrams and flowcharts.

● Took and manipulated screenshots (including text in screenshots).

● Collaborating with technical writers, engineers, artists, animators, and leads.

© 2017 TYRONE EVANS CLARK, Inc.