• PROJECTS
  • 3D PROPS / ENVIRONMENTS
  • 3D CHARACTERS / CREATURES
  • REAL-TIME 3D MODELS
  • 3D ANIMATION
  • VFX & DYNAMICS
  • GAME PROGRAMMING
  • PROCEDURAL TECH ART
  • GAME DESIGN
  • 2D ASSETS / GRAPHICS
  • DEMO REEL
  • BIO
  • CONTACT
TYRONE EVANS CLARK
  • PROJECTS
  • 3D PROPS / ENVIRONMENTS
  • 3D CHARACTERS / CREATURES
  • REAL-TIME 3D MODELS
  • 3D ANIMATION
  • VFX & DYNAMICS
  • GAME PROGRAMMING
  • PROCEDURAL TECH ART
  • GAME DESIGN
  • 2D ASSETS / GRAPHICS
  • DEMO REEL
  • BIO
  • CONTACT

Who Am I?


I'm originally from Chicago and I always had a passion for video games. I graduated from Benton Harbor High School in 2005 with a major in Arts & Communications. In 2010, I received my Bachelor's Degree of Science in Game Art & Design from the Art Institute of California - Los Angeles. In the year of 2024, I graduated with my Master of Science Degree in Game Design from Full Sail University and was given the title of Valedictorian of my class. Now in my life, I can be part of the magic of creating next-gen games.

As an 3D Artist/Programmer for games, I must have standard art & tech skills. My responsibilities include the use of 3D packages; such as Maya and similar commercial and proprietary software to create high-quality 3D art assets that fulfill the requirements of the project's functional, art and technical specifications. Experience in real-time 3D modeling and lighting using Maya or 3D Studio Max, as demonstrated in my strong portfolio. Plus I must know how to import 3D meshes into game engines such as UDK, Unity, Cryengine, and etc. On top of that I have to be familiar with programming languages such as MEL, Python, C++, and C#. Which is also vital for understanding game development , algorithms, and data structures.

Specialties:


• Look/Shader Development • Lighting Design and Composition • Environment/Prop Modeling • Object Animation/Simulation • CG Compositing • Game Visual Effects (VFXs)
• Architectural Visualization • Character & Environment Concept Development • Game Programming (C++,C#) • MEL (Maya Embedded Language) Scripting/Programming• JavaScript Frameworks, React / React Three Fiber, and Three.js. • Digital Asset Management • QA Game Testing

Proficient In The Following:


• Qt 3D Studio • Qt Designer • Maya
• 3Ds Max • Mudbox • Cinema 4D
• Kanzi • Blender • AutoCAD
• Form-Z (AutoDesSys) • Substance Designer • Substance Painter • Substance 3D Stager
• Zbrush • Adobe Photoshop • Crazy Bump
• xNormal • UT3 Editor/UDK (Unreal Development Kit) • Unity3D Game Engine
• PlayCanvas (WebGL Game Engine)
• CryEngine • Perforce • DevTrack/TestTrack

Advanced Technologies:


• VR • AR (Augmented Reality) • MR (Mixed Reality) • XR (Extended Reality)
• Computer-Generated VR (CG VR) • 360° video • 3D Massive UV/Digital Printing

Projects & published titles I've worked on:



Recommendations:


"He's a very good, and fast learner who provided quality work.  Also very dedicated, and would pull all-nighters, even when they weren't necessary." Matt Evans, Environment Artist, Infinity Ward

"Tyrone is a very hard worker and he knows how to get the job done! It was really a pleasure working with Mr. Clark and I know he will go really far."

Roxana Bracamontes, Environment Artist, Infinity Ward

"Tyrone has been a blessing in our 3D department. No problem in communicating our ideas and getting them released. Very energetic man. I can recommend this guy to anyone in the area of endeavor, who wants good results in a very short period of time."

Val Daniels, Game Director/CEO, Storymind Entertainment

 

Why Me?


- 13+ Years of professional experience in the industry.
- Working knowledge of Maya, 3ds Max, Blender, Zbrush, C4D, Houdini, Substance Painter, Photoshop, UDK, and etc.
-  I consider modeling 3D assets and creating programming scripts to be my main strength.
- Excellent communication skills and the Ability to work well with others.
- Highly experienced in creating high and low resolution assets, creating models ready for export to Zbrush, cleaning wire frame with Polycruncher, and producing normal maps for games.
- Talented at creating shaders with Unity and Unreal Material Editors.
-  Well versed in forming high quality textures by using Photoshop and Zbrush.                                                                                                        - Experienced working with programming languages such as MEL, Python, C++, C#, JavaScript Frameworks, React / React Three Fiber, and Three.js.
- Practice good personality characteristics, like – patience, poise, and tact.
- Self-Presentation and problem solving expert.
- Negotiation and excellent  selling skills.
- Adaptability – Ability to work very well under pressure.

© 2017 TYRONE EVANS CLARK, Inc.